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Changelog
v0.1.3 — 24 Feb 2026
- Added kill loot popups with XP, gold, and prize/item indicators.
- War Bomb now opens walls into normal hallway passages (no special breach style).
- Map zoom now keeps the minimap frame fixed while changing visible area range.
- Line-of-sight room reveal now extends through hallways into rooms ahead.
- Low-health red screen tint is now proportional to missing HP.
- Added Teleport Scroll to vendors (10 gold) to return to your last encountered vendor.
- Added leveled healing potions and inventory combine support for matching potion tiers.
- Improved overlay controls: I and M now swap inventory/map cleanly when one is open.
- Adjusted dungeon vendors to 15 total placements and polished doorway rendering.
v0.1.2 — 23 Feb 2026
- Minimap cleaned up: removed black hallway connector clutter.
- Minimap now supports mouse-wheel zoom while open.
- Vendors marked with V on minimap; spawn vendor is highlighted red.
- War Bomb now opens nearby walls and creates broken breach passages.
- Breach visuals are distinct from normal doors in first-person and minimap views.
- Monster labels now include level above the creature (example: Lvl 8 Demon).
- Monsters can now randomly scale up by 1-3 levels (sometimes up to player level when below), with multiplayer sync.
v0.1.1 — 23 Feb 2026
- Added vendor shops to the dungeon with fixed prices across all locations.
- Guaranteed shop in the spawn room plus rare outpost shops farther from spawn.
- Vendor portrait support added via
vendor.svg.
- Shop inventory now includes healing potions and bomb items.
- Front-facing door art tuned: narrower/shorter and arch apex clamped below ceiling line.
v0.1.0 — 19 Feb 2026
- Initial release — multiplayer dungeon mode (up to 10 total players).
- Random 50×50 dungeon generation with guaranteed connectivity.
- First-person vector-drawn 3D view of corridors, walls, doors, and torches.
- Keyboard controls: W forward, A/D turn, S turn around, F fight.
- One-second movement cooldown for classic PLATO pacing.
- Four wall types: solid, door, torch, open.
- Minimap showing visited rooms (toggle with M).
- Monster encounters with simple turn-based combat.
- Experience, leveling, HP, and gold system.
- Splash screen with animated vector dungeon door.
- Instructions page and this changelog.
Planned
- Expanded multiplayer features (party tools, room options, and co-op events).
- More monster types and boss encounters.
- Inventory and equipment system.
- Sound effects and ambient audio.
- Deeper dungeon levels with increasing difficulty.
- Traps and secret rooms.
- Leaderboard and persistent characters.