v0.5.1 — 4 Mar 2026
- H→Instructions now opens a dedicated popup (replacing inline history instructions)
- Expanded help text with clearer gameplay guidance and explicit out-of-combat rest (R)
v0.5.0 — 2 Mar 2026
- Pooled torch point lights (8 max) snap to nearest torches for warm glow
- Torch lights only spill into adjacent rooms through open hallways, not doors or walls
- Replaced procedural torches with animated torch.glb model (by Fabi_G)
- Iron shackles decoration on 50% of exterior walls (iron_shackles.glb by George Sims)
- Arch doorways now have one torch (left or right) instead of two
v0.4.0 — 1 Mar 2026
- Added `victory.mp3` on monster kill and `death.mp3` on player death
- Added `tic.mp3` once per second while resting and updated level-up SFX to `levelup.mp3`
- Rest camera lowering/raising and post-fight auto-rest tuning
v0.3.0 — 27 Feb 2026
- Animated doors with random door sound effects
- Wizard objective — find and defeat the wizard to win
- Wall explosives — use bombs to blast through solid walls
v0.2.0 — 25 Feb 2026
- Multiplayer state sync improvements for shared monsters
- Monster respawn system (5 minutes after death)
- Mobile loot popup reliability fix
- Peer HP name-color indicators on player buttons
- Minimap player legend with per-player colors and direction markers
- Vendor buy coin sound (`coin.mp3`)
- Auto-load heal potion into slot 1 when healing peers
v0.1.0 — 25 Feb 2026
- Initial Babylon.js 3D dungeon release